Monday, 17 February 2014

FMP- Building WhiteBox

 Just an old quick model I was deciding it could be place on a hill.




Another building attempt. Keeping certain elements from my previous work. I went with more of a oval shape and decided to have this placed upon a tree, with a platform supporting the building.




I had to be mind-ful of creating an 'inner wall' because of the realistic thickness and the outer exterior wall doesn't show in the same texture.



This is the shot inside of the building, I will tweak each wooden beams to make them looking more unique, but these are just place holders for now, getting in the foundation.


I decided to have the roof flat to one side, because I thought it would break up the circular roof design and I can add a wood texture to it. I am liking the shape of it for now.

 This is just the other side that I split up so I can work on the main part. Also decided to create a second room onto.

I added a front door and a shelter for the entrance of the building.


a stage of my white-box, I still have windows and everything else to put in.

FMP - Progression Concepting #2

These were just 5 minute silhouette thumbnails, to convey some shapes and form to generate quirky house designs.

Adding more detail enable me to choose a possible final design, based on the idea of the wizard hat as a thatch/grassy roof. Experimenting through the design from natural tree buildings to more man-made material builds and then combining both the natural and the man-made


With the above figure, the initial design is show on the right, with added detail represented in the main drawing.


I created a whitebox for a test to understand my design in 3D. I looked at my design at each angles and there were some disappointed with the model from when compared with my 2D concept.


However, I gained more understanding from this experiment and design choices which I will take into my next experimentation.

This was a small practice of a paint over on a 3D model.
I decided to do a paint over on my white box using texturing and paint techniques, this enable me make different decision and get my visual ideas across.

Finish the paintover on my 3D model. I was trying to mix in alot of elements in like hand calved cobbed walls, thatch roofing, grassy slope foundation, wooden structure and stepping stone walkway.


Turned out alright, but I just don't get a right feel with this building and design, it just didn't make sense when I was breaking it up and creating it properly, so I am deciding to scrap it and take what I learn't, and improve my idea.