Here is the final image in situation, I decided to place my character in a crystal cave. I wanted to convey a sense of atmosphere inside, with rocks and crystals, with strong contrast in light and dark. Whether it is a good thing, but I wanted the viewer eye to be drawn from the character then to the outside hole. I have added some texture detail to the character from using default brushes in photoshop and as well improve the lighting around him, making the crystal he has picked up and his expression of examining
This was myself making an Orthographical View to help me understand my own proportions for when I create myself in 3D Max.
Quick fun of making an portrait analysis, understand the spacing and relationships between each features of the face.
Though reminds me of
(Parody Version)
hahahaha :D
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