Final
Major Project Brief
The brief
My final major project brief will be ‘Natural Building and
Natural Living’ I will have this placed in a private garden / land, with
natural materials for the build of the buildings and the environment. They will all simulate being hand calved for
that extra care in detail and unique designs.
The environment
The place will inhabit a Wizard / Mage, who is self-sufficient
and lives of his own land/ garden. This allows me to add cool factors of
fantasy fairy tale elements, such as strange creatures, plants, flowers, fire
flies, mushrooms and trees. They also
have a purpose to be there because the Wizard would use his own garden to
create spells, herbs and medicine. The perimeter of the garden will be protected
by a large stone wall with a front gate entrance and uneven ground leading to
the wizard’s house crossing a small bridge, with ornaments, statues, signs, pots,
ponds, wells, and others are around the garden.
The wizard house
The wizard house will have the essentials; symbolic
handcrafted furniture, table, chairs, bed, fireplace, lights/candles, spiral
staircase, kitchen, left out food, with the interesting wizard assets such as
spells, books, wands, potions, staffs, swords, cloaks and many more.
SFX will be used around the level.
The budget
·
Game
platform: mid to high end, ps3, Xbox
360 and PC.
·
Genre:
RPG
·
Primary
Reference: I will go and visit
Leicester Botanical Gardens to get plants, flowers and other information, if I
need to extend this research I can always go to Birmingham Botanical Gardens. I
have bunch of primary references that will aid me in my asset creation and
texturing.
·
Secondary
Reference: I will look at films such as The Hobbit and Harry Potter for
inspiration / ideas to gain awareness into the fantasy realm and acumens of
wizardry. Natural homes will be great resource when I design my level, assets
and building. They are real world homes with a lot of individual, personal,
cultural attachments to its reason of design / location. That has natural
handcrafted materials like wood, clay, cob, stone, thatch and more, that my
level will comprise to require?
·
Modelling
budget: Models – 150,000 Triangles
·
Texture
budget: 252mb = 21.0 RGP Textures @
2048x2048 (.tga)
The
textures will have default of diffuse colour maps, normal maps and specular
maps and additional texture maps such as skybox, alphas, emissive, special
effects and particles.
·
Software: Unreal Development Kit, 3Ds Max, Zbrush, Adobe Photoshop, Crazy Bump,
Ndo2, Xnormals.
Time scale and schedule:
My time scale and schedule must be at its optimum in order
to finish two/ one week before the deadline, which allows me to optimise and
review my work. I have broken down the weeks of my schedule for me to follow
and achieve.
3 Weeks: references, mood boards, sketches, concepts,
designs, whitebox environment and larger assets.
4 Weeks: models, unwrap, lightmap, import, textured
environment, SFX effects/ particles. With blogging, feedback and testing
continuously
4 Weeks: models,
unwrap, lightmap, import, textured environment effects/ particles. With blogging, feedback and testing
continuously
4 Weeks: SFX effects/
Particles, bug-testing, improve models/ textures or adding. House clean files,
prepare a fly-through and finish documentation.
1 Week: Completed and
tripled checking it all work and load.
The challenges
·
Time
management
·
Keeping to
an fix schedule
·
Learning
UDK
·
Creating
visual effects
·
Keeping
player interested in focal points
·
Assertive
decision making
·
Keeping to
an art direction and following up my 2D designs
·
Effective
pipeline and strategy
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