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At first I was thinking to have big rocks as you can see on the images left and right. However small rocks/ stones would be same in account to those big rocks if the player was at normal height.
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I will make a bunch of stones and perhaps one or two enormous rocks which they can be used as barriers for the level.
I can also exploit the rocks and stones from when I am sculpting, to sculpt differently the sides and angles of the stones/ rocks that can be used multiply times when I will be rotating/ scaling them in UDK, to which 1 stone can make out to look like 4 different stones.
Here are some of my stones/rocks finished.
I wanted their shape, edges to be more rounded and subtle, with similar detail to one another.
I really enjoyed sculpting rocks and it was fun testing out Zbrush other brushes for hard surface sculpting. There are loads of techniques of shaping and detailing the them but I just kinder created my own way from what I have been learning in Zbrush through this project.
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Decimated rocks in Max, ready for retypo |
I am going to achieve this kind of bark surface when sculpting my model, very dry and old with alot of cracks and dents.
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