Thursday, 28 November 2013

Codemasters Vehicle Project - Texturing and more!

Finally the model is finish!!!, Time to have some fun doing some texturing, not sure what I am going to do as such but just going to get stuck in there!
How confident I am right now lol.

 I decided to look into more concept cars and sports cars for the logo’s and sponsors they have on them.
Some progression shots of my vehicle , I decided to go with orange and black, quite subtle and as well started to add my own design elements into the vehicle.

 Nearly finish stage, got to improve my wheels. I decided to make this car sponser from Sonic. When Sonic & All-Stars Racing Tansformed was released Sonic & All-Stars Racing in development, they announce NASCAR driver Danica Patrick is going to be a playable character in the upcoming game and since recently Sonic had their 20th anniversary, I decided to put two and two together and create my Nissan March 13 get sponsor

My diffuse, emissive, spec and normal maps.

For my environment, look back at my references I really like the car showroom, as if it was displayed at an convention. I also thought couple of monitors, display board and as well Sonic sponsors stand there also.

As you can see I tried to set up my lights, to the floor spot lights, shining on the vehicle and then some above. Hopefully gives me this dramatic effect.

Just some cool variation of lighting renders.

My environment textures.

On these I was just putting in my lights for when  I will bake them to texture, by unwrapping in the second channel and then 'render to texture' to bake the lightmap.

Second image is where I was setting up my cameras for my cube map.

Final Renders without Shaders on.

Final Renders with Shaders on.

Wednesday, 27 November 2013

Codemasters Vehicle Project - Modelling


This led me into gathering the actual blue prints of the Micra 1983 which had both advantages and disadvantages. Due to how intricate the references are you are using for support, they never match up quite well enough and this causes frustration as you try so to juggle between viewports. However with great persistence this can be achieved.


I decided to vertex/ edge pull method instead of box modelling it. Work out alright for a quick practice to get used to but I soon scrapped it and started again.


More progress screens of my vehicle. At this point I was thinking what design to add to the vehicle front. Probably best to do couple of sketches and look back at my references to gather some solid ideas.

After the simple silhouette of the vehicle completed. I decided to then do a sketchy paint over in photoshop, at this point I decided to add some sci-fi elements to it and aim towards an concept car piece.

Here’s the front of the vehicle, decided not to add much of the ‘sci-fi element' to it any more but back onto being sports rally and concept car.

 Some extra shots and improvements. I got rid of the front bumper and decided to go with a nice arch and flat front base.

 I decided to create a flat colour materials to get a sense of what colour I would like the vehicle.

The finish typology of the vehicle and with an low poly interior. I created an inner shell for the interior because the shaders are not two sided and it just made it to transparent.