Tuesday, 24 April 2012
developed and published by Tripwire Interactive.
It was released on May 14, 2009 for Windows and for Macs on May 5, 2010.
One of my favourite maps, The Biotics Lab. Good example of funnelling enemies down the
corridor for a good ownage.
That edge that gives Killing Floor good playable and long lasting factor is The perk system which players select one of six perks at the start of a match andbetween rounds. The perks, sililar to the idea of a character classes, which prodives bonuses towards certain weapon types, armor, movement and other factors. Players can level up each perk to increase the benefits it offers.
|So here is an screenshot of one of the matches I played. Yeah he was nearly dead but my team wasn't that good and it was only me doing the damage, he totally destroyed me.|
He may won this battle but not the war!
|NOW I'AM VICTORIOUS THIS MATCH!|
Sunday, 22 April 2012
Well I think character design can be quite important, but it's not only the design of the character it's the qualities and personality that the character portrays. When I think back to my favourite characters from TV shows, movies, game characters, thats is one of the main attraction for me, because I like something better where the character can relate to me, on who I am or like to shape to be. Such as many people in real life, characters from such genres can also be massive inspiring idols. Which can give you a sense of structure, morals, educations, personality and so on. You get a sense of connection that really can't be explained and to what a 'fictional character'? Yet in some way it feels so real?
Grand Theft Auto 4
That you play as the main character called Niko Bellic, a thirty year old veteran of an unnamed war in Eastern Europe and so on. So already we have got a plot and ethnic background to go from, that his main location is the west to Liberty City to pursue the American Dream.
So even knowing that amount you can expand from this and his design of the character gives you a sense of a military kind of guy and foreign with a troublesome past, with only knowing anything but the visuals. I believe it can be more rewarding depends on the circumstance, that can give you like or dislike getting to know a character as you unravel the story in which the universe the character is placed in. To just create your own avatar and play though a linear storyline can sometimes lose it's seriousness but for such genres like this and having an option of creating a character of choice with some identification and story, can be a good thing, but having a main character which you know so little and want to know more, you feel that the adventure of finding out make it a lot better playthrough.
In first person games, sometimes the main character isn't as memorable that what you play and see in a 3rd person view. Though such First person shooters games where your only visual is your hand and the gun of your character, that the main attraction is the NPC's which is the attraction you play a long side with and through the story, which your character is only a simple vehicle with not much personality, but in this way you feel still engaged and a good sense of adventure because there are other characters of interest which seems more important and your satisfied in that.
We watch in one of our critical studies lesson, the development of Black Hawk Down, it shown how Ridley Scott who was the Art director of the film, contrasted well with the artist not because they were on same level playing field, but on how Ridley expressed his ideas.
The awesome thing was that, through out the interview they were showing thumbnails concepts of each sequence, which Ridley scott stayed true to each thumbnails of the storyboard.
Watching this, really opened my 3rd eye, because it gives me a new perspective to other job roles in the industry. It' totally important role to be able to visualise and pitch your ideas, direction to yourself and most importantly to your team. A plus factor to Ridley Scott is his background by which is an artistic background, he knew the fundamentals of art, which he merged and used that knowledge with his films that gives most effect and emotion. He also communicate an extra step to other artist through the creative draft of problem solving through drawing, that many other directions probably haven't got that acquire skill/ talent.
You can watch the video here you will inspired.
Black Hawk Down : Featurette - Storyboards
(Link should show up)
Film Art Director
A film art director carries out the movies artistic vision as defined by the production designer. An Art director is in charge of the drafts men who design the sets and the construction manager who physically builds the sets. The art director also works with the set decorator and prop masters to make sure all of the elements mesh and he or she is contact for the special effects team. Plus, the art director is in touch with accountants and producers to make sure everything used on the sets is within the budget. and yet so much more.
Being an director doesn't mean you have to have the top notch skills in drawing and painting. An art director consist of much more. The direction is more of a visionary and it's not a bout knowing the software or programs but have that exploration of observing other areas in movies, games, comics, paintings etc and by this, your able to come up with original and unique ideas/ styles. Which then you'll be Guru.
Game Art Director
The direction of the Game Art Director is in ways similar to the Film Art Director. Which they both work with teams, have their ideas pitch and they direct, both very visually creative and overseas and maintained stability within the product they are creating. There are some significant difference such as, elements which games consist, that in film you do not need to do.
However we used to come up with good concepts and designs of the next game or new things that be cool on that title and even when I was in year Eight, we had to do this jobs thing on the computer back school (forgot what it was called, a lot of rubbish really) However I remember back then I wanted to do something with Games and it's funny from all the decisions and paths I have experience, I am now on the path of being a artist but more so an Game Artist and on a course called Game Art Design.
Before this course I didn't quite understand how much hard work, commitment, effort and the responsibilities in producing a game and from the subset game development, on the pre-production stage from certain individuals or teams that will create and design content and rules within gameplay, environment, storyline and characters.
The next designer I like to mention a bout is
Is a video game design formerly employed by Capcom and Clover Studio. Kamiya is currently working with former Clover Studio members at Platinum Games.
Strangely Namco wanted him to be an artist rather than his desire to be a game designer, Though he joined Capcom as a designer in 1994 and his early works such as Resident Evil 1 and 2 and then director of the both Devil May Cry and Viewtiful Joe and other titles after.
Which again must watch, still to this day the game has aged well and still better then most games to date. The design direction and most things, was obviously inspired from Resident Evil his previous games he had apart from, which really suited this Gothic, devilish, 3rd person hack and slash game, which was one of the first in this genre. The boss battles, game play, environment, cut scenes and even the design of the character, that Dante is one of the most famous game character to date.
Well I say 'two' because I am an Twin. So growing up with not only a brother but your other self, was fantastic. Yeah we had our moments of fighting, who's turn to play, but the best moments when we worked together in single-play or even in multi-play. Two heads better then one, they say, no? Yeah, being a twin, I must say is a privileged to experience in this reality, we do both have the same interests in pretty much everything, maybe one of us has slightly more in others, but over all, we respect each other and that.
The best part is where one surpasses, in a humble way, you reflect that on ones self and think, how, what , where , he got or did this from? So this makes either one of us, want to reach beyond that, so it's an endless pulling along of each other, to the top and over. Even to this date, as we gone our separate ways and into more our chosen paths, when we unite and share our knowledge, wisdom and experience, we just evolve ever more.
Well I can really chat on a bout my history and be a book long, however this will be a 'lite' version, more of a linear pattern of myself growing up and certain things that even still this day, puts a good feeling in me, remembering those times.
So here is a tale of my personal gaming history...
What I like to mention, in my experience growing up in the 1990's, people either prefered Nintendo with Mario or Sega with Sonic. I for one, was for Sonic.
|Sonic 3 and Sonic & Knuckles|
|Hyper Sonic, Hyper Knuckles & Super Tails|
Many great titles that even still this day has squeals years on. Tons of games I played on the Playstation, few I remember, were Final Fantasy, Tekken, Abes Oddessy, Crash Team Racing, DragonBall Z, GTA and many more.
The game that really did Playstation proud, in my opinion, was
(one of the best game existed)
So even from the 2000's and to now, I always still generally kept to playing games and getting consoles from Playstation 2, Gamecube, CBA, DS's, PSP, Wii, PS3 that over time be brought. Such games that really still stuck with like; Devil May Cry, Metal Gear Solid, DragonBall Z, Tekken, Street Fighter, Final Fantasy, GTA and more others. I went from console gamer to a PC gamer was the best thing, because it got me playing more varied games/ online and learning keyskills and computer programms/ software, the internet, forums, communities, much more. This got me more so to label my self a 'gamer' kinder of person. Though obviously I did many others things in my childhood other then games but they were there as a sort of education, inspiration, morals, freedom, the dreams of wishing reality was just like this, in some way it can be, because look at where I am now, I can make it happen.
Strange though, when I was younger I used to draw now and again but took more interest, only since college and properly getting into practice now in University. So I am a late start, nether less, however I enjoy each experience of it, because I have lot of material and imagenation to work off that has formed a good foundation for me that I just need to know how to work it.
Hope it been a educational and interesting read.