I followed part of this grass tutorial, not all because the end result was baking the model grass onto a plane to create an alpha from that. Which I didn't realize until I skipped parts of the video to see where the tutorial was heading. So the images above was at the stage on the tutorial of arranging your grass in different size, angle and bunching which then baking out different maps for texturing.
It was useful because I learn't a few techniques on modeling the grass and other processes.
The grass how they look for now. The original is the far right, then I decided to thinner the blades of grass, after testing them out in UDK they seemed to wide and then arrange into a small bunch.
Just some quick sticks, I made. I didn't bother sculpting the normal, just created a diffuse texture and got my normal from that. Though I definitely redoing them.




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